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Went to an in-person event organized by Indie City Games at Chicago Game Lab.  Got a few people to play my game, and got some fresh complaints to address.  I've addressed them in SOAP, although I haven't yet ported the relevant changes to the other 2 bling hustle engine games.

Changed/Fixed:

+Planetary orbits are now drawn on the main viewscreen, not just the map.

+Enemies have their level shown in red, friendlies have their level shown in green.

+The death / respawn quiz has an opaque backdrop.

+Journal is automatically exit on death

+The shop menu now dims the outside world

+Being docked provides a massive buff to shield regeneration, so players are protected while shopping.

+Q Quick planet menu no longer excludes last planet in stack

Unfixed:

-Need more player damage feedback.  

-Shop and similar menus require keyboard, are not mouse navigable

-Weapon 16, the Pulse Blazor, is still only visible for a frame or two.

-Respawn menu still requires completing 4 questions before taking time off the respawn.

-I still haven't played "SPAZ", "SPAZ 2", or "Heat Signature".  I looked up SPAZ though, looks interesting.

Files

OBH 701dl.zip 33 MB
39 days ago
OBH 705.zip 33 MB
34 days ago

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