Feedback Found!
Went to an in-person event organized by Indie City Games at Chicago Game Lab. Got a few people to play my game, and got some fresh complaints to address. I've addressed them in SOAP, although I haven't yet ported the relevant changes to the other 2 bling hustle engine games.
Changed/Fixed:
+Planetary orbits are now drawn on the main viewscreen, not just the map.
+Enemies have their level shown in red, friendlies have their level shown in green.
+The death / respawn quiz has an opaque backdrop.
+Journal is automatically exit on death
+The shop menu now dims the outside world
+Being docked provides a massive buff to shield regeneration, so players are protected while shopping.
+Q Quick planet menu no longer excludes last planet in stack
Unfixed:
-Need more player damage feedback.
-Shop and similar menus require keyboard, are not mouse navigable
-Weapon 16, the Pulse Blazor, is still only visible for a frame or two.
-Respawn menu still requires completing 4 questions before taking time off the respawn.
-I still haven't played "SPAZ", "SPAZ 2", or "Heat Signature". I looked up SPAZ though, looks interesting.
Files
Get Bling Hustle: SOAP
Bling Hustle: SOAP
Ships on a plane
Status | Released |
Author | kanethemediocre |
Genre | Action, Simulation |
Tags | 2D, Exploration, Retro, Sandbox, Space, Top-Down |
More posts
- Feedback incorporated!Aug 19, 2024
- QOLAug 09, 2024
- UI tweaks, bug fixes, and better systemsAug 09, 2024
- Minisystems, thrust, and friendlypopulate()Aug 06, 2024
- New thruster and more systemsAug 05, 2024
- Human-made systems are backAug 03, 2024
- Sensor upgrade is usefulJul 31, 2024
- State of the universeJul 27, 2024
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