Making the AI care
The latest Itch build 634 makes explosions a little bit more colorful, but more importantly it gives friendly AIs a bit more agency.
+All NPCs now have money.
+Traders gain money every waypoint
+All NPCs gain money for killing enemies, and lose money for killing friends
+Friendly NPCs will go to a station and upgrade themselves when they have accumulated enough money
+Added Mercenaries, friendly NPCs which patrol between some number of planets, engaging any hostile NPCs.
+Friendly NPCs become temporarily unfriendly to any NPC or player that attacks them enough
+Traders now will fire on nearby enemies. Hostile bots are not enemies by default, but if one attacks a trader the trader will consider them an enemy for a while.
+Mercenaries will choose a nearby enemy NPC, pursue and destroy it if there are any in radar range, continuing their patrol route if there are none.
+Kills by planetary collision or other non-weapon are now credited to the most recent attacker if there is a recent attacker.
Files
Get Bling Hustle
Bling Hustle
Open world space fantasy capitalism simulator
Status | In development |
Author | kanethemediocre |
Genre | Action, Simulation |
Tags | 2D, Exploration, Open Source, Open World, Physics, Procedural Generation, Retro, Space, Top down shooter |
More posts
- Major QOL / Feedback update86 days ago
- Fixes from SOAP coming inJul 27, 2024
- EconomyMar 16, 2023
- LaunchedMar 10, 2023
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